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Captain for a Day - Outcome C (10-30)-4


For any team activity during the semester, assign different students to play "Captain for a Day".

Responsibilities could include:

  • Lead a team warmup stretch and warmup drills before playing the game.
  • Lead the others in deciding on a team name and team cheer.
  • Decide on at least one team play which incorporates skills you've learned in class or from participating on a community or school team.
  • Decide where your players' abilities would be of most benefit when assigning positions on the team.
  • Decide, if necessary, how to substitute fairly so everyone gets equal playing time.
  • Decide which player on your team played the hardest, was most sportsmanlike, or most ________. The captain decides what to award.
  • Collect and return equipment for the team such as balls, pinnies, and practice equipment for warmup.

Include the responsibility of a team warmup or one other responsibility if all of the tasks are too much.

Let the captains choose what they want or feel they can be responsible for.

These are clues that you have reached the outcomes ...

Students are enthusiastic and perform well as a leader for "Captain for a Day".

Students submit a written self-evaluation about their experience in a leadership role. They are able to identify where they could improve and what worked well.

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