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             Octopus 
              - Outcome A (K-3)-10 
            All the children are at one end of the gym except 
              for one student who stands in the center of the gym. 
              
            When the center student calls out "octopus" all 
              the "minnows" must attempt to make it to the other side of the gym 
              without being tagged. A Tagged minnow must stay right where he/she 
              was caught and then becomes a standing octopus. (These are allowed 
              to tag anyone who comes close enough but may not move their feet.) 
            "Octopus" is called again and again 
              until all children are tagged. Remember that only the "head octopus" 
              can run to tag; all others are stationary and become obstacles. 
              Children must find the open spaces to run in as they try to get 
              across the gym 
            Do not use end walls as finish lines. Provide 
              a slowdown zone by using lines on the floor or pylons.  
              
            Vary the locomotor step for this game. For example, 
              direct the children to gallop or skip. The game can also be played 
              on scooter boards. 
            Add "safe" obstacles such as a hula hoop, where 
              a struggling minnow can take refuge. Only one minnow at a time is 
              allowed in each hoop. Once another minnow arrives, the first minnow 
              must leave.  
              
            These 
              are clues that you have reached the outcomes ... 
            Students understand the concept of the game 
              and can play with minimal intervention from the teacher. 
            Students demonstrate control in their skills 
              at stopping and changing direction.  
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