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Get'Em Moving - Outcome D (7-9)-1

Students often need peer support and encouragement to keep active. In this activity, students are divided into groups of two to four people. Their job as a team, is to create an activity or modifications to an activity so that all students are motivated to be active for an entire class period.

Students can develop incentive programs that would encourage their peers to be active. These programs could include prizes or trophies for the following:

  • Most improved player.
  • Most active participant.
  • Tackiest but warmest dresser for football classes held in the snow.
  • Most actual shuttles hit for a glow in the dark badminton tournament (played with fluorescent painted nets and birds).

Students can also work with the lesson plan that the teacher has already created and adapt it to improve motivation. For example, students may choose to be in the "Hangin' Loose League" or a "Tried and True League" for 3 on 3 volleyball, rather that having the teacher pick the teams.

The teacher may choose modifications or variations in a skill lesson and propose that the students teach the modification. For example, when playing 3 on 3 basketball, members of school teams must keep one hand behind their back at all times.

These are clues that you have reached the outcomes ...

All the students are active for a class period.

A completed self-assessment form confirms that the students feel motivated by their peers' modifications to regular programming.

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