Tag Games - Outcome
A (K-3)-1
Before playing these games, spend time with the
children experimenting and learning the actions associated with
running, walking, skipping, galloping, jumping, hopping, leaping,
creeping and crawling. Play the following games with them. You can
modify the games to reinforce the above locomotor words.
Frozen Tag
- Identify a number of students to be "it"
and have them hold a small softball or beanbag as a visual identification.
- When tagged, students will "freeze" until
thawed.
- All children must gallop (or other action)
while playing.
- Children must crawl under the frozen
players' legs to "thaw" them.
What Time is it Mr. Wolf?
This is a group tag game. All children line up at one end of the
gym. Allocate one to three students to be "the wolf".
- The wolves stand at the far end of the
gym with their backs to the class.
- In unison, children chant "What time
is it Mr. Wolf". One of the wolves calls out a time (e.g., three
o'clock. This translates into each child taking three steps).
- When the wolf's reply is "dinner time"
the wolves leave the wall and chase and tag as many students as
possible.
- After being tagged the students become
part of the wolf tribe. Play until all students are tagged.
- Play this game with the restriction that
all children must hop while retreating and skip while moving forward.
Children need a "slowdown" zone so they
do not have to stop at a wall. Mark this space with safety pylons
or identify a line on the gymnasium floor as the start of the slowdown
zone.
Little girls often wear dresses to class. In this
case, have the children duck walk or lateral walk under the frozen
players' arms instead of their legs.
Many games can be modified to highlight the particular
locomotor step you wish to reinforce (e.g., relays using skipping
or hopping instead of running).
These are clues that you have reached the outcomes
...
Children can travel in the specific steps given while playing
the game.
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