General Outcome A :: ActivityGeneral Outcome B :: Benefits HealthGeneral Outcome D :: Do It Daily... For LifeGeneral Outcome C :: Cooperation
« Physical Education Online Homepage

  Authorized Resources
  Lesson Plans
  'Netsteps @2Learn.ca
  Guide to Implementation
  General Outcome A
  General Outcome B
  General Outcome C
    Outcomes
    Activities
  General Outcome D
  Teaching Tools
¤ Opens in new window.



 

 

Top of The Hill - Outcome C (10-30)-3

The students begin by choosing partners for a doubles tournament in badminton. Indicate which one of the courts is the "Top Of the Hill" court. The game begins by having the teams determine who gets first serve. There are two parts to each match. Part one is the question/answer portion and part two is active participation in the game of badminton.

To begin the match, each team gets to ask their opponents a maximum of three questions regarding badminton rules. For each question that the opponents get wrong, the team asking the questions scores a point. If the opponents get the answer correct, no one gains a point.

When the game begins, the teams may have obtained points from the question portion of the match and they start the game with those points. For example, the score could be three to one at the beginning of a game, depending on the question portion.

The game continues until a set time or a set number of points, determined earlier by the instructor. The winning team then moves to the next court towards the "Top Of The Hill" and the team that did not win moves to the next court away from the "Top of the Hill".

Once the team moves to the next court, they must switch partners with someone across from them before beginning the next game. This allows students to get to know others in the class and sets up a climate of tolerance, understanding, and cooperation.

The games continue. The task is to get to the "Top Of The Hill" and be able to stay there no matter who your partner may be.

Allow only three questions in total, and let the team who gets first serve ask the question first. If they stump the opponents, they go on to ask a second question and so on to a maximum of three. If they do not stump the opponents, then the opponents ask the next question. The questioning will go back to the serving team if the serving team answers correctly. The opponents will ask the third question if the opponents won that point.

This activity can apply to other games such as 2 on 2 basketball.

These are clues that you have reached the outcomes ...

Students demonstrate their knowledge of the game by being able to answer the questions correctly.

Students demonstrate fair play by making fair calls on boundaries and not cheating on the rules.

Students demonstrate cooperation and good sportsmanship in switching partners for each match without making anyone feel unwanted.

back to top