Captain for a Day
- Outcome C (10-30)-4
For any team activity during the semester, assign
different students to play "Captain for a Day".
Responsibilities could include:
- Lead a team warmup stretch and warmup
drills before playing the game.
- Lead the others in deciding on a team
name and team cheer.
- Decide on at least one team play which
incorporates skills you've learned in class or from participating
on a community or school team.
- Decide where your players' abilities
would be of most benefit when assigning positions on the team.
- Decide, if necessary, how to substitute
fairly so everyone gets equal playing time.
- Decide which player on your team played
the hardest, was most sportsmanlike, or most ________. The captain
decides what to award.
- Collect and return equipment for the
team such as balls, pinnies, and practice equipment for warmup.
Include the responsibility of a team warmup or
one other responsibility if all of the tasks are too much.
Let the captains choose what they want or feel
they can be responsible for.
These are clues that you have reached
the outcomes ...
Students are enthusiastic and
perform well as a leader for "Captain for a Day".
Students submit a written self-evaluation
about their experience in a leadership role. They are able to identify
where they could improve and what worked well.
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