Captain for a Day
- Outcome C (10-30)-4
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For any team activity during the semester, assign
different students to play "Captain for a Day".
Responsibilities could include:
- Lead a team warmup stretch and warmup
drills before playing the game.
- Lead the others in deciding on a team
name and team cheer.
- Decide on at least one team play which
incorporates skills you've learned in class or from participating
on a community or school team.
- Decide where your players' abilities
would be of most benefit when assigning positions on the team.
- Decide, if necessary, how to substitute
fairly so everyone gets equal playing time.
- Decide which player on your team played
the hardest, was most sportsmanlike, or most ________. The captain
decides what to award.
- Collect and return equipment for the
team such as balls, pinnies, and practice equipment for warmup.
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Include the responsibility of a team warmup or
one other responsibility if all of the tasks are too much.
Let the captains choose what they want or feel
they can be responsible for.
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These are clues that you have reached
the outcomes ...
Students are enthusiastic and
perform well as a leader for "Captain for a Day".
Students submit a written self-evaluation
about their experience in a leadership role. They are able to identify
where they could improve and what worked well.
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