Ring
it Jump it Relay - Outcome C (10-30)-5
Organize students into even teams of at least
four. Each team has a Hula Hoop and a stick long enough to jump
over. After reading the directions below, determine how far students
must travel for each part and then demonstrate the activities.
Part One of the Relay: Ring It
- First person in line runs down the floor
as far as they think the next person in line can toss the hoop.
- Hoop must encircle this first person
and fall to the ground.
- Any time the throw doesn't "hoop" the
player down the floor, they have to start over from where it was
tossed.
- Once the second person in line is "hooped"
they pick up the hoop that is around them and the third person
in line runs ahead of the second as far as they think they can
while still being able to get "hooped". This continues until the
team completes the course (usually to a wall and back).
- Once the team completes this portion
they continue with part two.
Part Two of the Relay: Jump It
- First person in line grabs the stick
and runs to the designated area and back.
- Once they come back, the front person
in line grabs the other end of the stick so they each have an
end. They lower the stick and encourage the other people in line
to jump over it one at a time until they get to the end of the
line.
- The person who has already run stays
at the end of the line. The other one who was holding the stick
now runs to the designated area and back.
- The front person in line then grabs the
other end of the stick and the relay continues as before as they
encourage the people in line to jump over the stick. This continues
until all players have run with the stick.
The team sits down when they have completed
the entire relay.
Use a smaller Hula Hoop
or use a beanbag tossed into an ice cream pail which the player
carries ahead.
You may not want to take
the chance of students tripping over a stick. Have the students
in line do something like a jumping jack when they are touched on
the shoulder by the runner when he/she comes back.
Once the team has completed both parts, instead
of sitting have them see how many times they can go through the
circuit in X number of minutes. (Three minutes would be appropriate.)
Same activity, different focus!
These
are clues that you have reached the outcomes ...
Students work
cooperatively to become successful.
Students
are heard encouraging their team members and having fun.
Students
get their heart rates up.
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