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Ring it Jump it Relay - Outcome C (10-30)-5

Organize students into even teams of at least four. Each team has a Hula Hoop and a stick long enough to jump over. After reading the directions below, determine how far students must travel for each part and then demonstrate the activities.

Part One of the Relay: Ring It

  • First person in line runs down the floor as far as they think the next person in line can toss the hoop.
  • Hoop must encircle this first person and fall to the ground.
  • Any time the throw doesn't "hoop" the player down the floor, they have to start over from where it was tossed.
  • Once the second person in line is "hooped" they pick up the hoop that is around them and the third person in line runs ahead of the second as far as they think they can while still being able to get "hooped". This continues until the team completes the course (usually to a wall and back).
  • Once the team completes this portion they continue with part two.

Part Two of the Relay: Jump It

  • First person in line grabs the stick and runs to the designated area and back.
  • Once they come back, the front person in line grabs the other end of the stick so they each have an end. They lower the stick and encourage the other people in line to jump over it one at a time until they get to the end of the line.
  • The person who has already run stays at the end of the line. The other one who was holding the stick now runs to the designated area and back.
  • The front person in line then grabs the other end of the stick and the relay continues as before as they encourage the people in line to jump over the stick. This continues until all players have run with the stick.

The team sits down when they have completed the entire relay.

Use a smaller Hula Hoop or use a beanbag tossed into an ice cream pail which the player carries ahead.

You may not want to take the chance of students tripping over a stick. Have the students in line do something like a jumping jack when they are touched on the shoulder by the runner when he/she comes back.

Once the team has completed both parts, instead of sitting have them see how many times they can go through the circuit in X number of minutes. (Three minutes would be appropriate.) Same activity, different focus!

These are clues that you have reached the outcomes ...

Students work cooperatively to become successful.

Students are heard encouraging their team members and having fun.

Students get their heart rates up.

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