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Who's the Leader - Outcome C (4-6)-4

Students form a circle. One student, who is chosen to be "it", stands in the middle of the circle. The "it" student closes their eyes while the teacher chooses someone to be the leader.

How to Play

  • The leader starts a repetitive movement such as clapping hands, stomping feet, or snapping fingers. The rest of the group joins in imitating only the selected movement.
  • The teacher tells the student in the middle to open their eyes once everyone is doing the movement together.
  • The leader changes the movements whenever the student in the middle is facing away from the leader.
  • The student in the middle has to try to guess who the leader is. If the student in the middle guesses correctly the first time, the student in the middle and the leader change places.
  • If the guess is incorrect, the activity continues. The student in the middle has one to three guesses. Students try not to give the leader away by staring or pointing.
  • The movements do not stop unless the teacher says "stop" or until the student in the middle has no more guesses left.

At the end of the activity, discuss the qualities of a good leader. Also discuss the qualities of a good follower.

  • How did you feel when you were "it"?
  • Is this activity successful if people don't follow the rules?
  • What should you do if you know someone is not following the rules?
  • How do you feel when others don't follow rules?

Make smaller groups of students and scatter them throughout the play space.

Speed Rabbit Circle Game

These are clues that you have reached the outcomes ...

• The leaders make appropriate movements and change them in a timely fashion.

• Leaders do not try to get caught just so they can be "it" sooner.

• The "it" student does not peek while the leader is being selected.

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