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Hopping Race - Outcome D (K-3)-7

Explain to the students that "running" games were played by many different cultures. This is one that many Aboriginal children played.

Hopping

Review what hopping is and how to hop. Divide the students into four groups. Have each group go to one of four separate starting points around the gym.

  • On the signal "go", each group starts hopping on one foot around the circle of pylons that has been set up.
  • All groups travel in the same direction. Each person will hop as far as possible on that one foot.
  • When they have gone as far as possible, they will stop in place until all of the students have done the same.
  • On cue, each student will continue hopping, but on the other foot this time. This time they will mark where they finished (e.g., drop a beanbag at the spot where they needed to change feet or have a partner watch where they stop and mark the spot with a popsicle stick).
  • The entire group returns to their original starting point and repeats the same process except with the following change. They will go as far as possible on each foot but with no stop this time. They will try to match or beat the distance previously set.

This activity could be done at the end of class so the children do not become overly tired.

Place the pylons in two groups of four and at opposite ends of the gym. Divide each group of four in half and put them at opposite ends of the gym, facing each other. On the signal to begin, have each group do a hopping relay. Each student will go twice, once on each foot.

These are clues that you have reached the outcomes ...

Assessment Strategies: If the students are taught to count how many pylons they hop past at the beginning of the activity, they will have some idea of improvement when they pass more pylons as they become more efficient hoppers. Have each student record their personal best.

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