Hopping Race -
Outcome D (K-3)-7
Explain to the students that "running"
games were played by many different cultures. This is one that many
Aboriginal children played.
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Hopping
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Review what hopping is and how to hop. Divide
the students into four groups. Have each group go to one of four
separate starting points around the gym.
- On the signal "go", each group
starts hopping on one foot around the circle of pylons that
has been set up.
- All groups travel in the same direction.
Each person will hop as far as possible on that one foot.
- When they have gone as far as possible,
they will stop in place until all of the students have done
the same.
- On cue, each student will continue
hopping, but on the other foot this time. This time they
will mark where they finished (e.g., drop a beanbag at the
spot where they needed to change feet or have a partner
watch where they stop and mark the spot with a popsicle
stick).
- The entire group returns to their
original starting point and repeats the same process except
with the following change. They will go as far as possible
on each foot but with no stop this time. They will try to
match or beat the distance previously set.
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This activity could be done at the end of
class so the children do not become overly tired.
Place the pylons in two groups of four and at
opposite ends of the gym. Divide each group of four in half and
put them at opposite ends of the gym, facing each other. On the
signal to begin, have each group do a hopping relay. Each student
will go twice, once on each foot.
These are clues that you have reached the outcomes
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Assessment Strategies: If the students are taught to count how
many pylons they hop past at the beginning of the activity, they
will have some idea of improvement when they pass more pylons as
they become more efficient hoppers. Have each student record their
personal best.
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