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Pip, Squeak and Wilbur - Outcome C (K-3)-4
Teach the children the game of "Pip, Squeak
and Wilbur". Organize the children into groups of three. Have them
stand next to one another forming a large single circle composed
of the entire class, with a space between each group of three. Each
student in every group of three takes one name - Pip or Squeak or
Wilbur. All three names are used in every group of three.
How to Play
- When the teacher calls out their name,
those persons must step outside the circle and run around the
other students in a counter-clockwise direction, returning to
their partners.
- While one student from the group is running,
the other two partners raise their hands against one another to
create an arch.
- When the runner has gone around the circle
once, he/she goes through the arch to the center of the circle.
- All Pips (Squeaks or Wilburs) attempt
to reach the center of the circle first. They then return to their
original positions.
- The teacher calls out another name and
the game continues.
- Children can run only when their name
is called.
![](../../../toolbox/interactives/images/run.jpg)
![](../../../shareimg/variate.gif)
The three names can be anything you wish them
to be (e.g., birch, pine, willow).
Place a beanbag for each group in the center of
the circle and have the runners grab it as they complete their turn.
![](../../../shareimg/assess.gif)
These are clues that you have reached
the outcomes ...
Students are able to write in
their journals explaining their roles and responsibilities in the
game. (Gr. 2-3)
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