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Pip, Squeak and Wilbur
- Outcome C (K-3)-4

Teach the children the game of "Pip, Squeak and Wilbur". Organize the children into groups of three. Have them stand next to one another forming a large single circle composed of the entire class, with a space between each group of three. Each student in every group of three takes one name - Pip or Squeak or Wilbur. All three names are used in every group of three.

How to Play

  • When the teacher calls out their name, those persons must step outside the circle and run around the other students in a counter-clockwise direction, returning to their partners.
  • While one student from the group is running, the other two partners raise their hands against one another to create an arch.
  • When the runner has gone around the circle once, he/she goes through the arch to the center of the circle.
  • All Pips (Squeaks or Wilburs) attempt to reach the center of the circle first. They then return to their original positions.
  • The teacher calls out another name and the game continues.
  • Children can run only when their name is called.

    Running
    Dodging

    Jump Stop


The three names can be anything you wish them to be (e.g., birch, pine, willow).

Place a beanbag for each group in the center of the circle and have the runners grab it as they complete their turn.

These are clues that you have reached the outcomes ...

Students are able to write in their journals explaining their roles and responsibilities in the game. (Gr. 2-3)

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